Linux Gaming Thread

Discussion in 'Linux, BSD and Other OS's' started by megamaced, Jun 1, 2006.

  1. megamaced

    megamaced Geek Geek Geek!

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    Who needs Windows when there are plenty of excellent free games on Linux?

    Post about all the great games you have played in Linux.

    So I guess I better start us off ;)

    Wolfenstein - Enemy Territory
    Game Type: First Person Shooter
    License: Free/Closed Source

    Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. It's a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.

    Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a team's ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.

    Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.


    Cube
    Game Type: First Person Shooter
    License: Free/Open Source

    Cube is an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL.

    Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows. Doesn't need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer (12 game modes, master server / server browser, demo recording) game with some uncompromising brutal oldskool gameplay.

    Most of the engine design is targeted at reaching feature richness through simplicity of structure and brute force, rather than finely tuned complexity.


    ManiaDrive
    Game Type: Racing
    License: Free/Open Source

    ManiaDrive is a free clone of Trackmania, the great game from Nadéo studio, and is an arcade car game on acrobatic tracks, with a quick and nervous gameplay (tracks almost never exceed one minute), and features a network mode, as the original.

    Also features:
    • Complex car physics
    • Challenging "story mode"
    • LAN and Internet mode
    • Live scores
    • Track editor
    • Dedicated server with HTTP interface
    • More than 30 blocks - Full soundtrack
     
  2. megamaced

    megamaced Geek Geek Geek!

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    Nexuiz
    Game Type: First Person Shooter
    License: Free/Open Source

    Nexuiz has been in development for close to 5 years by a team of amateur developers lead by Lee Vermeulen. It is a 3d deathmatch game made entirely over the internet. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters. It uses HFX textures by Evil Lair, and currently has 17 maps to frag in. With an advanced UI, the user can select between 15 different player models to use, with an average of two skins for each, and can connect to our master server to play people from all over the world.

    The game's content and source are GPL. Meaning, it is entirely free and any of it can be used in other free projects, even if modified. This is a first for any large game project of its type. We hope this will support the free game community, and encourage more GPL projects.

    Nexuiz is based on the Darkplaces engine. The darkplaces engine is an advanced Quake1 engine developed mainly by Forest "LordHavoc" Hale, who has been working with the Quake1 engine for many years. A few of Darkplaces main features are Quake3bsp support, realtime lighting and shadowing, new particle effects, advanced menu system, and Md3/Md2 model support. Because Nexuiz is based on the Quake1 engine, its source code along with its content is entirely GPL. Nexuiz will also use the Quake1 game code language, called QuakeC, which makes modding the gameplay of the game extremely easy. This gamecode will be included with the release, and will allow anyone to mod it, and because it is entirely serverside you can use it on your servers even if the clients do not have your mod.

    Nexuiz will not require a high end system. Video cards such as a Geforce1 will be able to run Nexuiz, while highend video cards will be able to take advantage of some features such as realtime lighting and bumpmapping.

    This game is released free over the internet, but we still require donations to keep development going. See the link at the bottom of the page to donate. Your donation will support further development on the project and other game projects.
     
  3. megamaced

    megamaced Geek Geek Geek!

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    TORCS - The Open Racing Car Simulator
    Game Type: Racing
    License: Free/Open Source

    TORCS is a 3D racing cars simulator using OpenGL.
    The goal is to have programmed robots drivers racing against each others.
    You can also drive yourself with either a wheel or keyboard or mouse.
    TORCS is available on Linux and Windows.
     
  4. megamaced

    megamaced Geek Geek Geek!

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    Warsow
    Game Type: First Person Shooter
    License: Free/Open Source

    * Standalone game for Windows and Linux ;

    * 3D Engine based on Qfusion (a modification of Quake 2 GPL engine) ;

    * eSport oriented FPS ;

    * Fast-paced gameplay focused on trix (trick jumps) and art of move ;

    * Complete Power-up System including Weak and Strong fire mode for each weapon ;

    * Cartoonish graphics with celshading-like_but_not_Manga style, mixing dark, flashy and dirty textures, matching with action full of fun and speed
     
  5. megamaced

    megamaced Geek Geek Geek!

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    The Battle for Wesnoth
    Game Type: Turn-Based Strategy
    License: Free/Open Source

    Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

    Wesnoth has many different sagas waiting to be played out. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home.

    200+ unit types. 16 races. 6 major factions. Hundreds of years of history. The world of Wesnoth is absolutely huge and limited only by your creativity - make your own custom units, compose your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to 8 friends - or strangers - and fight in epic multi-player fantasy battles.
     
  6. rjcube

    rjcube Geek Trainee

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    Nice mega! I've been wanting some games that I could play on linux, considering I cant run my games like Halo...

    But Im gonna check some of these out right now.

    EDIT: After doing some searching around, I have found one myself, havent tryed it yet or anything but here it is.

    Alien Arena 2006
    Game Type: First-Person Shooter
    License: Free/Open Source

    Alien Arena 2006 is a freeware deathmatch game with gameplay similar to Quake 3 and Unreal Tournament, all wrapped in a retro sci-fi theme.

    Included are 34 total levels, 9 detailed characters, 8 weapons(each with alternate firing modes), 3 vehicles, 5 gameplay modes(DM, TDM, CTF, All Out Assault, Deathball), and much more!

    Alien Arena 2006 includes six mutators(excessive, instagib, regeneration, vampire, rocket arena, and low grav), and Deathball, a mode in which you get points by capturing a ball and firing in into a goal. The game now runs on version 5.02 of the CRX engine, based on the id Software GPL source codes, and adding nextgen features such as reflective water, shaders, light bloom, improved lighting, and much more, while optimizations allow it to still run extremely fast even on modest systems. The game features colored names, an improved console, and an enhanced in-game server browser.

    Vast improvements in skill level settings and bot AI make the game as much fun for the novice as the expert. A large, and ever growing community of players is always available to play or assist.
     
  7. megamaced

    megamaced Geek Geek Geek!

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    You must check out Nexuiz and Warsow as they are just AWESOME!! :)

    Oh, and i've just discovered an excellent driving game similar to Grand Turismo. The graphics are really good and the driving is pretty realistic. Not that i've ever driven a car......

    Racer
    Game Type: Racing
    License: Free/Open Source

    Racer is a free cross-platform car simulation project (for non-commercial use), using professional car physics to achieve a realistic feeling and an excellent render engine for graphical realism. Cars, tracks and such can be created relatively easy (compared to other, more closed, driving simulations). The 3D, physics and other file formats are documented. Editors and support programs are also available to get a very customizable and expandable simulator. OpenGL is used for rendering.

    Racer only comes with one car and one track. However, lot's more are available here
     
  8. rjcube

    rjcube Geek Trainee

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    I got another...this one I have played on windows its pretty fun, I played at school, we basicly had a LAN party with it in my Info Processing 2 class.

    BZFlag
    Game Type:Tank Simulation
    License: Free/Open Source

    BZFlag is a free multiplayer multiplatform 3D tank battle game. The name stands for Battle Zone capture Flag. It runs on Irix, Linux, *BSD, Windows, Mac OS X and other platforms. It's one of the most popular games ever on Silicon Graphics machines.
     
  9. Anti-Trend

    Anti-Trend Nonconformist Geek

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    All of the games I already posted in this thread run in Linux. :)
     
  10. Swansen

    Swansen The Ninj

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    [ot]yeah that stuffs all sweet for the regular joe but that pretty much where it stops i was all kinds of geeked when i was going to get linux and then the research destroyed myself. I'm not really down for paying 5 (cedega) or so dollars a month to play most any game on linux, it was the buzzkill for me.
    Its kinda off topic but it was just really uncool, i'll have to live with windows for the time being[/ot]
     
  11. Anti-Trend

    Anti-Trend Nonconformist Geek

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    [ot]There are quite a few mainstream, natively Linux games such as Doom3, Quake4, UT2004, Enemy Territory, Savage2, etc. And if you want to play Windows-only games such as HL2, WoW, etc in Linux, Cedega only costs $15 if you don't want to keep a subscription. You can keep using it forever, you just don't get updates after the first 3 months if you don't renew. Many Windows games will run just fine in WINE, which is free. But Cedega is better for running Windows games, so it's worth the $15 if you play a lot of games. As for me, I pay the subscription fee even though I don't game that much, since I don't have time for gaming. But Cedega is a good product so I feel it's worth my measely $5.[/ot]
     
  12. Crusha19

    Crusha19 Aspiring Poker Player

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  13. megamaced

    megamaced Geek Geek Geek!

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    BTW, most of these games are available in easy installer packages. Click here for more info
     
  14. Anti-Trend

    Anti-Trend Nonconformist Geek

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    Indeed, most of the games listed are available through my distro's repositories, but it's a great link nonetheless. Some of the games listed I've never heard of.

    P.S. - There's more than just free/open-source games on there, here's the complete list at Icculus:
    Linux Gamers' Game List
     
  15. megamaced

    megamaced Geek Geek Geek!

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    That list should keep me busy for awhile :cool:
     
  16. megamaced

    megamaced Geek Geek Geek!

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    Tremulous
    Game Type: First Person Shooter
    License: Free/Open Source

    Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more...

    Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.

    The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.


    NewsForge has a review here
     
  17. kenji san

    kenji san Geek Trainee

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    Thought this was worth posting:

    the linux game tome is an excellent website with reviews of just about every opensource game out there.

    Please check it out if you haven't already. :beer:
     
  18. Anti-Trend

    Anti-Trend Nonconformist Geek

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    Frets On Fire
    Game Type: Arcade
    License: Free/Open Source

    Guitar Hero clone. Frets on Fire is a free, open-source game which uses OpenGL and SDL to produce an addictive and fast-paced race down the fretboard. I can't stop playing this freaking game. Help me.
     
  19. Anti-Trend

    Anti-Trend Nonconformist Geek

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    N.E.R.O.
    Game Type: Strategy/Simulation
    License: Free/Open Source

    Our novel experimental game is called NERO, which stands for Neuro-Evolving Robotic Operatives. It is set in a fictional post-apocalyptic world, where robots struggle over the relics of human civilization.

    Although it resembles some RTS games, unlike most RTS games NERO consists of two distinct phases of play. In the first phase individual players deploy robots in a 'sandbox' and train them to the desired tactical doctrine. Once a collection of robots has been trained, a second phase of play allows players to pit their robots in a battle against robots trained by some other player, to see how well their training regimens prepared their robots for battle. The training phase is the most innovative aspect of game play in NERO, and is also the most interesting from the perspective of AI research.
     
  20. Anti-Trend

    Anti-Trend Nonconformist Geek

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    Parsec
    Game Type: Shooter/Simulation
    License: Free/Open Source

    Parsec is going to introduce you to a whole new universe. The core of Parsec will be a network of gameservers each responsible for a single galaxy comprised of several solar systems. All gameservers will be registered at the central Parsec masterserver from where you can select a specific gameserver for playing.

    The basic unit of game play is a single solar system but you can jump from system to system as you like. There are no game sessions that have to be started explicitly. You can seamlessly join and unjoin a gameserver at any time. But beware! While you are peacefully exploring the universe everyone else will try to shoot you down to advance their position in the roster of all-time Parsec legends. If you want to become a legend yourself, you will have to eliminate a lot of other spacecraft and still prevail to collect the honor.
     

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