edijs
Programmer
I enjoy watching shows like Dual Survival, Man vs Wild, Survivorman. Todays DX11 gives quite some room for a possibility to create very vivid environments.
How about this: I think that it would be both educational and interesting to have a RPG-like game with a vast explorable world (several locations) where one would have to survive. Survival would be some vitals that drop and need to be refueled (Hidration, Body temperature, Energy(food), morale(fire, success, food)). Of course, that this wouldn't be something for the mainstream gamer, but that can be changed by adding something like a story - you're a special ops soldier and have to stalk a central american rebel camp for 3 days before you can take a shot at some high ranking dude.
This game could include tips from army veterans and/or popular survival experts etc.
Just sad I am not so much into writing/modifying graphical engines :D
Needed to write that down.
How about this: I think that it would be both educational and interesting to have a RPG-like game with a vast explorable world (several locations) where one would have to survive. Survival would be some vitals that drop and need to be refueled (Hidration, Body temperature, Energy(food), morale(fire, success, food)). Of course, that this wouldn't be something for the mainstream gamer, but that can be changed by adding something like a story - you're a special ops soldier and have to stalk a central american rebel camp for 3 days before you can take a shot at some high ranking dude.
This game could include tips from army veterans and/or popular survival experts etc.
Just sad I am not so much into writing/modifying graphical engines :D
Needed to write that down.